Be Whoever You Want to Be!

Gaming – Where the Fun Ends

Gaming platforms are used for playing games and a lot of interaction takes place

Here we learn

… what it‘s all about

… that the gaming industry is not safe from abuse

… what each of us can do

Games - Only for Kids and Nerds?

36 years

average age

5 Mil.

players older than 60 years

48%

women in gaming

34 Mil.

people in Germany play video games

6,2 Bil.

Euro revenue

All Just a Game?

Online hate is on the rise

Strategic hate divides society

Hate shifts to different online platforms

Games and gaming platforms are underestimated as a communication medium

What Games Can Do as Well

Connect people

Impart knowledge

Make socially relevant topics tangible through play

Foster media literacy and democratic values

Why Does Hate Play a Role in Games?

Not particularly regulated, little opposition

Gameplay distracts

Games can convey anti-democratic values

Values hide in gaming elements, extreme views become more acceptable

Sexism

Racism

Reasons to Be Optimistic

Changes in the law are pending

Gaming industry is becoming active on its own

Organizations are becoming active together with gaming communities

Communities use their power to influence platform providers

What Each of Us Can Do

You can do something against the division of society

Be attentive and take a stand

Practice active counter speech and report on hate

Don’t let hate go unchallenged, no matter where it occurs

Gaming – Where the Fun Ends

Gaming platforms are used for playing games and a lot of interaction takes place

There is abuse, hate and agitation

This contributes to the division of society

But there are also positive examples

Look out for where the fun ends!